
I looked through so many of the options and the one I decided I wanted to do in the beginning was setbuoyancy because it said that it would make an object float - I thought that would be neat to see and to be able to make happen myself. However, there wasn't a full page on it in the lslWiki so it didn't give me an example to use in the script. So, I tried to make it work with what it gave me and it took awhile. I finally brought it to the water and realized that I needed to make the object a "physical" object to get it to work which by then I had tried so many things that at that time I had the settings on ultra float (which is anything higher than 1) and this means it won't just float, it will float UP above the water. Sooo, my object then went up out of the water and into the sky so far that eventually a note came up on my screen saying that my object was put in my inventory because it had went out of world. haha! So basically, I succeeded by making my object float so high that it went out of Second Life. It was quite the exciting ending to all my different tries to make it work.
When I got sick of working on the buoyancy, I also did one with llsetalpha which I made it turn my box almost invisible when I touched it. That's what my picture is of - You can see the box to the right of me in Second Life.
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